Nfs undercover car customization
Corners are easy to take, and are made easier by the "bullet time" option that is a leftover from previous NFS games. Generally, the cars handle well and it is fun to drive them. Once you have jumped into an event, the best and worst parts of this game come to the surface.įirst, the driving engine is extremely accessible and forgiving. The speed, the action, the.high contrast? This is common in arcade racing games, but it removes any lingering reason to explore the "open world." There's no way to get creative when racing to checkpoints since giant orange arrows block your path. One other piece of information to note: With just a few exceptions, the races are closed courses. Plus, once you get there, guess what? You will just press down to start the race. While I appreciate and use similar time-saving measures in games like Fallout, at least you have the option to get easily find places the "hard way." Here, if you don't choose to jump to races, have fun switching back and forth to the GPS and memorizing routes. If there is a specific race that you want to attempt, it's easier to pull up the GPS and just select the race, which will then immediately load and begin. So, despite the "open-worldness," you most likely will find yourself finishing an event, then tapping down to immediately begin a new one. In fact, even if you want to drive from point to point, I've found no way to mark waypoints on the GPS. This makes the open-world portion of the game pointless. But instead of navigating toward a specific point to begin an event, you can, at anytime, press down on the D-pad to start the nearest event. Need for Speed: Undercover seems to be an open-world racer: You can indeed race aimlessly around the three-city map, earning the scorn of the local police force. Open-world racing is not a new concept, and it seems to have been nearly perfected in games like Burnout Paradise. The game certainly loooks good enough on the surface, but.
They were simply "leaders of a street racing syndicate."Īs a whole, the cut-scenes and story element of this game provides a stylistic, but very shallow, alternative to progressing through a ladder of unconnected races. Not only did I not know that I "should" have personal feelings, but I only had a fleeting idea of whom these characters were. At one point, you are tasked with taking out two street racers a voice over warns you not to let personal feelings get in the way of your job. The plot deals with smuggling, street racing, gangs and being undercover, but I never felt connected to the story.
#Nfs undercover car customization series#
Like the quality of all of the cut-scenes, it's an effect that's very well-produced.Īll the cut-scenes you watch will add context to the large series of races you will find yourself in. You may be watching cars careening through traffic, and before you know it, you are at the wheel. This focus on a film-like experience leads to pre-race sequences that blend seamlessly into actual gameplay. The game tries to be a epic, cinematic experience in a lot of ways.